Game balance (optional) #13

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opened 2026-03-22 20:55:49 +01:00 by AramJonghu · 1 comment
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  • Player damage vs enemy health allows the game to be challenging, but not tedious or impossible
  • While players can accidentally walk into an unwinnable* position, these should be avoidable by proper spawn points and appropriate enemy sizes
  • Player hitbox could be made a bit more forgiving to make clutch plays more likely (a box instead of a round hitbox)
- [ ] Player damage vs enemy health allows the game to be challenging, but not tedious or impossible - [ ] While players can accidentally walk into an unwinnable* position, these should be avoidable by proper spawn points and appropriate enemy sizes - [ ] Player hitbox could be made a bit more forgiving to make clutch plays more likely (a box instead of a round hitbox)
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Kinda done.

Kinda done.
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AramJonghu/gameron-the-lost-level#13
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