Level progression logic #16

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opened 2026-03-22 21:01:33 +01:00 by AramJonghu · 1 comment
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  • Level progresses to next when all spawned enemies are either destroyed or off-screen
  • LevelManager triggers nextLevel() automatically when the above condition is met
  • Level difficulty is increased by spawning more enemies
  • Player feedback such as score is correctly reflected
- [ ] Level progresses to next when all spawned enemies are either destroyed or off-screen - [ ] `LevelManager` triggers `nextLevel()` automatically when the above condition is met - [ ] Level difficulty is increased by spawning more enemies - [ ] Player feedback such as score is correctly reflected
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Not planned. Only implementation is when waves are finished -> game over.

Not planned. Only implementation is when waves are finished -> game over.
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AramJonghu/gameron-the-lost-level#16
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