Level system #6

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opened 2026-03-22 20:41:05 +01:00 by AramJonghu · 2 comments
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  • Four game levels exist
  • Difficulty increases with each level via more enemies
  • Enemies spawn at one of a fixed set of predefined spawn points
  • For each level, all enemies appear in three consecutive waves, with each wave randomly selecting spawn points from the available set
  • The next wave spawns one second after the prior
  • LevelManager can track when all enemies have been defeated or left the display
  • Level completion triggers next level with a brief timeout period of three seconds
- [ ] Four game levels exist - [ ] Difficulty increases with each level via more enemies - [ ] Enemies spawn at one of a fixed set of predefined spawn points - [ ] For each level, all enemies appear in three consecutive waves, with each wave randomly selecting spawn points from the available set - [ ] The next wave spawns one second after the prior - [ ] `LevelManager` can track when all enemies have been defeated or left the display - [ ] Level completion triggers next level with a brief timeout period of three seconds
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Is going to be limited

Is going to be limited
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Owner

This has transformed to three waves of predetermined spawn locations.

This has transformed to three waves of predetermined spawn locations.
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Reference
AramJonghu/gameron-the-lost-level#6
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